Alterslash picks up to the best 5 comments from each of the day’s Slashdot stories, and presents them on a single page for easy reading.
The Gamer-Rights Group Fighting to Make the Industry Stop Killing Games (Servers)
“Can a company take away something you’ve already paid for?” asks the BBC. “In the world of online video games, some already do.”
Publishers can decide to switch off a game’s servers, often leaving it effectively unplayable. Stop Killing Games, a growing consumer rights campaign started by American YouTuber Ross Scott in 2024, is challenging that practice. In January, the group submitted a petition featuring nearly 1.3 million signatures to the European Commission, triggering a public hearing in the European Parliament in April. What began as an online campaign is now awaiting a decision from one of the EU’s most powerful institutions…
Scott’s campaign began following an announcement from the major studio Ubisoft, saying it would shut down the online-only racing game The Crew in 2024… Ubisoft has already defended its position in court. Responding to a proposed class-action lawsuit brought by two The Crew players in California, the studio argued that customers had purchased a licence to use the game, not unlimited ownership rights, and that players had been warned online services would not be available forever. The lawsuit was dismissed without prejudice in June 2025, after the plaintiffs voluntarily withdrew the case. The wider games industry has also pushed back against the campaign. Video Games Europe, which represents many of the industry’s largest publishers, said shutting down online services “must be an option” when games are no longer commercially viable. It also warned that some of the campaign’s proposals could make online-only games significantly more expensive to develop.
“In no way are we asking companies to keep servers running or services going, they can end it any time they want,” said Scott. Instead, he and his fellow campaigners argue that when a game is shut down it should be done “responsibly”, with publishers considering “end-of-life plans” such as updating the game to work offline or releasing software that allows players to continue running it.
Two key points from the article:
- “In March, French consumer group UFC-Que Choisir launched legal action against Ubisoft over the shutdown of The Crew, arguing that players were misled about the permanence of their purchase and that some of the company’s contract terms were unfair.”
- “The European Commission must respond to the European Citizens’ Initiative — the petition brought by the group — by 27 July.”
Thanks to Alain Williams — Slashdot reader #2,972 — for sharing the article.
Winners Announced in 2026’s ‘International Obfuscated C Code Competition’
Yesterday 2026’s International Obfuscated C Code Contest concluded, with 22 new winners announced in a special three-hour livestreamed ceremony! Started 42 years ago, it’s been described as the internet’s longest-running contest, with entrants concocting convoluted programs glorying in the C programming language’s subtleties, all while having some fun. And “For IOCCC29, the volume and quality of submissions were at near-historic heights,” explains its home page.
There’s a "Tetris-optimized” GameBoy emulator with source code that looks like a GameBoy, as well as a quasi-Rogue-like game voted “most likely to teleport.” Awards were also given for the best imaginary emulator (a virtual machine in 366 bytes of C) and the best fractional emulator (a maze generator for the Commodore 64). But every one of the 22 winning programs seems wildly creative…
- Quine Pong. “Running the program produces the source code to generate the next frame, formatted to display the current frame. By repeatedly compiling and running each successive frame, you can play the game. To move, pass either “w” (up) or “e” (down) as an argument…”
- One winning entry emulates an IBM 7040 mainframe, first converting a program (encoded in whitespace) into ASCII-character drawings of punchcards for a FORTRAN program — and then executing that program to calculate the light visible to an observer looking at black hole, ultimately creating an image. It’s all recreating what astrophysicist Jean-Pierre Luminet had to do in 1978 to generate the first-ever simulated photograph of a black hole (on an IBM 7040 mainframe). “The entry can also run other FORTRAN programs — but “they must be provided as a deck of punch cards… Tools have been provided to convert to/from decks and to interpret…”
“We have added fun challenges to this year’s winning entries competition…” the web site notes. “After you figure out what a given winning entry does, we encourage you to attempt the fun challenge!”
Thanks to long-time Slashdot reader achowe for bringing the news (who has submitted winning entries in four different decades, starting in 1991 and continuing through 2025) — and who won again this year for a program simulating the Space Invaders-like game from Casio’s 1980 MG-880 calculator.
Follow the IOCCC on Mastodon.
Good.
I hope this succeeds in compelling game-makers to adopt “life after end-of-life” measures for their products as, once this precedent is set, we can do the same for hardware makers.